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Thursday, March 7, 2019

Microsoft Gaming Plans

Anyone can make their own Hololens, games going platform agnostic. There's a broad and interesting strategy being implemented at Microsoft.

It will be nice to hold shares in the company that produces the best AR display.




Motley Fool

Nadella changed that by accelerating efforts to bring the best versions of all the company's products to any platform that wanted them. Ballmer should get credit for starting that process by bringing the Office apps to Android, but it was Nadella who has preached an any-device, any-customer strategy.

Project xCloud would do that for gaming, bringing the company's software (i.e., games) to people using tablets, phones, PCs, and who knows what other devices. Using Microsoft's Azure cloud platform, the company hopes to make streaming gaming available on 4G and eventually 5G networks. It laid out its broad goals in a blog post Choudhry made back in October:

Scaling and building out Project xCloud is a multi-year journey for us. We'll begin public trials in 2019 so we can learn and scale with different volumes and locations. Our focus is on delivering an amazing added experience to existing Xbox players and on empowering developers to scale to hundreds of millions of new players across devices. Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that's consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.

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