Tuesday, November 8, 2016

MediaCube.com

A couple of people gave me heads up about this. Thanks.

I'm dubious of their claims of this much free content, but if they can pull it off, that will be impressive. (Maybe they've made some kind of advertisement deal)

What is certainly impressive is Ms Coffey's suggestion that it have an embedded pico projector and their response that it's coming. WTG Kristie.

This is going to be a great place to use PicoP.




Mediacube.co




Monday, November 7, 2016

Apple Lays out the next big thing

PrimeSense has been pretty Quiet lately, a couple of years ago they had some patents that mentioned Microvision as a key component of what they'd be doing.

After last week's CC -- the news pretty much makes anything possible -- especially with three different engines that are going to have different applications.

3D Sensing is an essential component of workable AR -- (Microvision has this well in hand.) Also required is a near-eye display with a wide field of view. (Microvision has this too.)

Whether or not Microvision is working with Apple in AR or not, Microvision will be a force to be reckoned with in the field.

Confidence has never been higher.

Tim Cook laid out next big thing (Source) 

Apple needs a new platform. And Apple CEO Tim Cook knows it. That's why he's been dropping hint after hint that Apple's next major technology initiative is augmented reality — basically, integrating software into the real world. 


"It is a visual technology that interprets the world for you," Research Vice President at Gartner Brian Blau told Business Insider. "If you think about augmented reality in that sense, it could be the next big grand computing platform. That has been the long-term promise." 
*
The end game of augmented reality is a pair of computer glasses or perhaps a contact lens that can superimpose computer graphics into the real world seamlessly.
Apple CEO Tim Cook has talked about augmented reality essentially every time he's been called on to make public remarks recently. 
"This is something you know it's coming," Piper Jaffray managing director Gene Munster told Business Insider. "The only other times they've talked like this is before the iPhone came out, they started to indicate they could do something in the phone market. Before the Apple Watch came out they talked about wearables and the wrist being a better option."
"It's pretty rare that Apple has been this clear that something is coming," Munster said. 
Here's what Cook is signaling: 
  • Adding key AR building blocks, like the ability for a camera to identify objects, into iPhone software and Apple apps in the near future. 
  • Adding AR-specific hardware to the iPhone, like a 3D sensor. This could come from Primesense, a company Apple bought in 2013, and would allow the device to understand its surroundings even better than a basic camera. 
  • Opening up the platform to developers, so that programmers can make augmented reality apps without dealing with the complicated computer vision and physics algorithms currently being developed by people at Apple and other companies with Ph.Ds.
  • Releasing an AR-specific product, perhaps a pair of glasses, when the technology is ready. It will be able to take advantage of all the AR apps already developed for iPhone. 
"AR is related to all Apple’s current businesses; the key is that AR is an innovative human-machine interface that could be used in various devices & applications," KGI Securities analyst Ming-Chi Kuo wrote in a note distributed to clients last week seen by Business Insider. "All of Apple’s past successes were related to human-machine interfaces."

Primesense mentioned here in 2014

Primesense Microvision link (2014)

Betting on Augmented reality.

Translated from Japanese -- Thanks Joe.

This came across the desk last night. Translated from the Japanese.
Thanks Joe! 

SOURCE:  -- More at the source (Japanese)



Product information 1

PicoP® laser beam scanning technology allows a large image in a small engine.3D sensing function in a focus-free also built in.
PicoP® laser scanning technology
MicroVision of PicoP® laser beam scanning technology offers a variety of solutions to display and 3D sensing.

Laser beam scanning (LBS) system of its own development is creating a large, bright high-resolution image from a small display of the mobile terminal, to renew the car dashboard, and also or to significantly improve the working process.

In addition, the light source and the mounted display of significant AR / VR of the recent development, can be applied to the measurement device of image capture / 3D sensing.

PicoP® laser beam scanning technology has built a lot of features in its small engine.

And high-definition focus-free images, vivid colors and high contrast (80,000: 1)
, Low power consumption and ultra-thin 6mm
And cooling fan unnecessary and quiet, short-throw-keystone correction · 3D sensing function (measurement, interactive operation)
And low latency

PicoP® laser beam scanning technology is the size of the future is always to lead the industry to improve engine performance as it is, we will continue to provide advanced solutions to the world to continue the transformation.
Product information 2
Laser Beam Scanning Platform
■ super single distance projection laser projector

It can be projected with a big screen without trapezoidal distortion in projection from close range.

Projected from a projector placed in table to the wall surface from the projector installed in the projection-wall on the table

■ 3D sensor
Equipped with a infrared semiconductor laser is scanned in PicoP® projector, by detecting the reflected light from the illuminated region by the photodiode, the two-dimensional coordinates of the object of the scanning region makes it possible to obtain in real time. Furthermore, it is possible to calculate the distance to an object by measuring the time from the emission to detect the reflected light (Time Of Flight).

■ PicoHUD
And high brightness, high contrast, large viewing angle, completely see-through and low heat generation by the laser light source 
Product information 3
[Reference exhibit] Kantatsu Co., Ltd. Mr.
PCB printer

The world's first device with integrated circuit printers and 3D printer!

· Anyone easily added to that can be created, three-dimensional adding a circuit pattern circuit patterns in the structure is the structure that was created in the creation possible · 3D printer circuit patterns on the solder resist and the mechanical structure of the circuit pattern 

Sunday, November 6, 2016

Wave of New Nokia Handsets

Nokia, as I recall was the company that was getting a factory in Vietnam going, right around the time this blog had a traffic spike from Vietnam a few months ago.

Still watching.


MobiPicker -- More at Source


Once the de facto champion in the worldwide mobile phone market, Nokia has been virtually wiped out from competition over the past few years by rivals like Samsung, Apple, and the likes. However, despite its tragic downfall, the Finnish company is in no mood to call it a day.

According to reports, Nokia, under its new management, is preparing to make a grand comeback in the smartphone arena next year. HMD Global, the company that bought the rights to launch Nokia phones, will be fully in charge of manufacturing, advertising, and selling the handsets.

****

However, new reports have revealed that HMD Global intends to first kick start a huge marketing campaign for the for the forthcoming products. This essentially means that we should rather expect the first wave of Nokia phones only in 2017.

Worth noting, HMD Global has chosen Mother as the lead global agency for the first wave of Nokia phones. The deal between the two companies may have already been finalized.

Saturday, November 5, 2016

Facebook Building a phone?

So, project Ara was one of those programs that it seemed PicoP would be an excellent addition to. 

Google recently shelved Ara. Apparently it's popping up over at Facebook.

Given Facebook's past of gobbling things up, and throwing a lot of resources in directions, this could get interesting.



C|Net  -- More at the Source

Ara, a Lego-like phone with modular parts, would let buyers snap on a better camera, additional batteries or any other creative hardware a developer might dream up. It was set to be the first phone entirely designed by Google, the three men claimed.

Then the Ara project was abruptly shelved.

But now, all three of those men work for Building 8 -- a secretive new division of Facebook. There, they've been joined by an impressive list of heavy hitters that reads like a who's who of the tech world: Motorola, Tesla, Apple and Amazon, in addition to that contingent of Google ex-pats.



What's Building 8?

Originally, it sounded like Building 8 was a skunkworks where Facebook could prototype a whole bunch of new technologies -- like 360-degree video cameras -- and figure out the fastest way to get them into consumers' hands, usually through partnerships.

Wednesday, November 2, 2016

Huge Revenue Growth On deck

Three new engines in 2017, first to arrive in early 2nd quarter.

LiDAR and Augmented Reality = yes. (major OEMS)

30-60 million revenue within 12-18 months of the arrival of new engine.

No problem selling PicoP in Europe.




Growth Strategy 2017

MicroVision Announces Third Quarter Results and Lays out Growth Strategy for 2017


Company signs development contracts for LiDAR 3D Sensing and Augmented Reality and outlines its plan to sell new scanning engines, contributing to revenue in 2017

November 02, 2016 08:00 AM Eastern Daylight Time
REDMOND, Wash.--()--MicroVision, Inc. (NASDAQ: MVIS), a leader in innovative ultra-miniature projection display and sensing technology, today announced its results for the third quarter of 2016 and its plans to introduce three new scanning engine products starting in 2017.
MicroVision announces strong Q3 2016 results, 2017 growth strategy and new development contracts for AR and ADAS
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The company’s revenue of $11.9 million for the nine months ended September 30, 2016 was a 61 percent increase over the same period last year. MicroVision expects to reach the upper half of its guidance for the full year 2016 with revenue estimated between $14.5 million and $15 million.
In the third quarter the company made significant progress in its efforts to advance its technology for light detection and ranging (LiDAR) 3D sensing and augmented reality (AR) applications with the signing of development agreements with two world leading technology companies. The combined value of the contracts is nearly $1 million and both are expected to be completed in 2017. Each engagement will deliver proof of concept demonstrators, one for LiDAR 3D sensing for advanced driver assistance systems (ADAS) and autonomous vehicles and the other for an AR display.
Growth Strategy
MicroVision plans to begin selling laser beam scanning (LBS) engines in 2017 for market opportunities not addressed by current solutions. The company expects sales of its new LBS engines to add significant revenue which would be in addition to component sales and royalties from existing customers. These new MicroVision offerings are targeted to a wide variety of OEM and ODM customers for multiple applications, and they consist of:
  • A small form factor, high definition display engine for applications where form factor and flexibility of product design are required;
  • An interactive touch engine that integrates display and 3D sensing to allow the user to interact with projected images;
  • A mid-range LiDAR engine for autonomous industrial products and robotics.
MicroVision sees multiple benefits from introducing these new LBS engines. First, the company can address demand for emerging applications. Second, it would reduce barriers to entry for those OEMs who want to make products with MicroVision’s technology for these applications without the long lead times and investments related to making their own engines. Third, these multiple engines can be built from the single technology platform of common MEMS and ASICS MicroVision is already producing. Fourth, it is a complementary offering to display engines offered by the company’s licensees, and MicroVision plans to continue supporting its existing customers and vertically integrated OEMs and ODMs who prefer to license the company’s technology and build engines with MicroVision components.
Based on early indications of interest from various potential customers, MicroVision anticipates that demand for these engines could result in revenue ranging from $30 million to $60 million over the 12 to 18 months following availability of the first production units. MicroVision expects significant revenue growth in 2017, and the revenue from these new products is expected to be weighted to the second half of 2017. MicroVision plans the following launch schedule for its engines:
  • Small form factor display engine: samples in December 2016 and production units in early Q2 2017;
  • Interactive touch engine: samples in Q2 2017 and production units in Q3 2017;
  • LiDAR 3D sensing engine: samples in second half 2017 and production units in first half 2018.
Q3 2016 Financial Results
The following financial results are for the three and nine months ended September 30, 2016, compared to the same periods of 2015:
  • Revenue was $4.0 million for the third quarter of 2016, compared to $2.4 million for the third quarter a year ago. Revenue for the first nine months of 2016 was $11.9 million, compared to $7.3 million for the same period in 2015.
  • Operating loss for the third quarter of 2016 was $4.1 million, compared to $3.5 million for the third quarter a year ago. Operating loss was $11.1 million for the first nine months of 2016, compared to $10.3 million for the first nine months of 2015.
  • Net loss for the third quarter of 2016 was $4.1 million, or $0.08 per share, compared to $3.5 million, or $0.07 per share, for the same quarter a year ago. Net loss was $11.1 million, or $0.22 per share, for the first nine months of 2016, compared to $10.2 million, or $0.22 per share, for the first nine months of 2015.
  • For the third quarter of 2016, cash used in operations was $3.8 million, compared to $3.6 million for the same period in 2015. For the nine months ended September 30, 2016, cash used in operations was $10.9 million, compared to cash used in operations of $2.2 million for the same period in 2015. The 2015 cash use reflects an $8 million upfront licensing fee received in March 2015.
As of September 30, 2016, backlog was $2.3 million. The company expects to fulfill approximately $1.4 million of this backlog in the fourth quarter of 2016 and the remainder in 2017. Cash and cash equivalents at September 30, 2016 were $5.8 million. Although, as indicated by the backlog, the company does not currently have commitments that would generate additional product revenue in the first quarter of 2017, MicroVision has ongoing discussions with multiple parties aimed at building its pipeline for licensing, component sales, engine sales and contract revenue.
Conference Call
The company will host a conference call today to discuss its third quarter 2016 results and current business operations at 8:30 a.m. ET / 5:30 a.m. PT. Participants may join the conference call by dialing 1-888-771-4371 (for U.S. participants) or +1-847-585-4405 (for international participants) ten minutes prior to the start of the call. The conference call pass code number is 43679114. A live webcast of the call can be accessed from the company’s web site in the Investor Events Calendar section on the Investor’s page. A replay of this call will be available after 8:00 a.m. PT the day of the conference call through the same link or by calling 1-888-843-7419 (U.S.) or (International) +1-630-652-3042, pass code 4367 9114#. The phone-in replay will be available through November 9, 2016.

Tuesday, November 1, 2016

In production --- in development.

From the Sumitomo booth at CES 2016.

"These two are in production."

"The smaller one is in development."



Augmented Reality Teaching Potential

I started seeing this news yesterday. This is really interesting because this is a significant kind of learning. When trying to learn morse code purposely, it was quite difficult, and would require a lot of purposeful practice. 

Even the NATO phonetic alphabet (Alfa, bravo, charlie, delta, echo....) is difficult to learn, not as difficult as morse however. I've marveled at people who can listen to fast morse code and understand it easily and quickly. (They start to hear words)

Among the tricks I used to learn the phonetic was to start using it on every street sign I saw. Repetition is key, but it looks like this particular method is passive -- you don't have to provide your own willpower 

So, now if AR technology can be used to teach similar things to people (How to play the piano, Braille, Morse, or possibly even teaching young people to read) This could be a huge benefit to people around the world. 


The Inquirer

Indian Express

UberGizmo


If all that is meaningless to you, don’t worry. Researchers at the Georgia Institute of Technology have found a way for humans to learn Morse code in four hours just by playing games.

The subjects were given Google Glass headsets (ask your parents) and continued to play games while vibrations near the ear slowly embedded subconscious Morsey goodness into their brains, reported Phys.org.

At the end of a few hours of gaming and clandestine learning the subjects could type a sentence that used all the letters of the alphabet with a 94 per cent success rate. Linear typing of the alphabet in Morse reached a staggering 98 per cent hit rate.

Georgia Tech has pulled this kind of thing before, which it calls Passive Haptic Learning (PHL). Subjects have been taught Braille, how to play the piano and how to feel a hand again after a spinal injury.



Morse Code