Showing posts with label #Virtual Reality. Show all posts
Showing posts with label #Virtual Reality. Show all posts

Sunday, January 8, 2017

C|Net Virtual Reality Disappoints at CES

What was everyone paying attention to?

This writer seems to have his AR and his VR tangled up a bit. 

Virtual reality is something that is going to isolate people from each other. Augmented Reality should do some bringing together -- or at least not further isolate.

It's a long process though.

There's a slide show, be sure to stop at #23 and #43 -- places where PicoP and Microvision's tech can shine. Although the Panasonic Projector in an egg is a better idea. 

C|Net -- This article featured on Drudge Report -- which is mainstream media

Most VR companies at CES 2017 are talking about things few consumers will think about, like new sensor technology and software development tools. (Scott Stein, who reviews virtual reality tech for CNET, says "most of the major players in VR took CES off, and the biggest advancements needed to take VR forward -- better displays, wireless, and less bulky designs -- still haven't gotten here yet.")


From Slide #23

Endless Mission Mini and Mission One cheap and tiny PCs
Endless gets its cool cred in part from its intentions. The Endless computers are small, cheap and optimized for areas where internet access is unpredictable. This year's models have a more sophisticated design than its plastic ball. Though they don't run a standard operation system, they come piled with applications. Plus, the systems will also work with its Endless Code initiative, a preinstalled package of tutorials and tools for teenage-level prospective coders.



Slide #43

Hello Egg: Bizarre but useful kitchen helper


Essentially a weird-looking, kitchen-centric with a projector (it's a Magic 8-Ball for the 21st century), the Egg not only looks up recipes you ask for, but projects step-by-step videos to help you make them. There's a similar concept assistant from , but it's not nearly as goofy looking, which is part of Hello Egg's charm. If it rolls its eye at my cooking skills, though, it's gonna end up scrambled.

In preorder now. Entering Indigogo crowdfunding campaign in Mary 2017.

Tuesday, December 20, 2016

Oculus Rooms and Parties

I don't know if this is what was intended when Oculus was purchased by Facebook, but it does look interesting, and will probably have some popularity.

Augmented is going to be more popular, because it won't replace your surroundings and isolate you from the people you're with.




Rooms and Parties are significant steps for the Oculus ecosystem for a few key reasons. The first is that they finally put your friends list to better use. Since launch, the Oculus Home friends list has been evolving toward usefulness. Oculus Rift owners have been giving their buddy list a workout with the addition of more and more multiplayer games, but these two new social experiences are some of the biggest use cases yet for your friends on Gear VR.
It also seems that Oculus and Facebook are in an active state of iteration with their social platforms. Oculus Social released with a few things to do (trivia, social theaters, etc.) but that platform has largely stagnated since release. The feature overlap with Oculus Social and Oculus Rooms leads one to believe that Rooms is the new poster child for pure social interaction on the Oculus platform.
Parties is also the first time Oculus and Facebook are allowing their customers to user a VR platform as a general communications tool. Third party creators like AltspaceVR have been doing this for a while now, but this is the first time that the folks in Menlo Park are taking a similar approach.

Sunday, December 11, 2016

How well known is the market?

This is about how many people are aware of Virtual Reality. (Sony Gear VR - Oculus Rift, Google Cardboard) All the attention these things have gotten in various media -- including Sony's advertising, and most people don't know about it.

Even fewer know about Augmented reality. 

Eventually people will figure it out. NDAs are out there so that it's a surprise that results in a frenzy of buying someday soon.

Maybe they need to talk to whoever is writing and producing ads for Micromax.


Power Gaming UK

Despite 2016 seeing virtual reality break into the mainstream market, headset manufacturers such as Sony, Oculus and HTC still have a lot of work to do in order to educate the masses, according to a new study.

In the Consumer Strategies and Use Cases for Virtual and Augmented Reality white paper, released by market research firm Parks Associates, research found that 63 percent of all Americans were unfamiliar or knew nothing whatsoever about virtual reality.



Monday, September 19, 2016

Buy A Vespa?

Augmented and Virtual reality in advertisement. This is the most interesting one I saw in the article. I believe that Augmented Reality development should happen faster than we expect (Businesses are already using it for training, advertising, and people are using it for games... the public is pulling on it, and gets it immediately)



SearchEngineJournal