Thursday, March 21, 2019

Three new Microvision Videos

Thanks Fru

Hololens 3

Could it match a humans full field of view..

Of course we know about the idea of foveated rendering... and have for a while.

Last summer here... 

Hololens 3 Digital Trends

Kipman notes that Microsoft’s team can eventually develop a headset that matches a human’s field of view. It would be accomplished by what Kipman is referring to as “foveated rendering,” something not yet available on the current HoloLens. This technique would allow holograms to appear in high quality only in the direct view of a HoloLens wearer, but then dissipate as they move into the corners of the viewer’s eyesight. This would represent an improvement over the current generation HoloLens, where holograms projected through the headset fade as the user moves closer to them.

United States Patent Application 20180176551 Viswanathan; P. Selvan ; et al. June 21, 2018
Applicant: Microvision, Inc.

Devices and Methods for Providing Foveated Scanning Laser Image Projection with Depth Mapping

Wednesday, March 20, 2019

Magic Leap, Facebook, Google, Microsoft...

The whole article is interesting. It tells me that Microsoft is really ahead of the curve with display, and some of their competitors really don't know that they are yet.

Reminding me of how Apple had developers working on content that will work with glasses (while working for iPhones and iPads.)

The article teases "When" but doesn't do a good job of answering it... although there are two very important take-aways:

The people and companies above, and others like them, will have to listen closely to successfully navigate the technological shift over the next decade.

Everything that is on a flat screen is second to something that is in 3D --- Give it 20 years and kids will look at flat screens like a lot of us look at black and white televisions or rotary phones.

And, this is a process that is going to involve numerous upgrade cycles over a decade or more, this is all just beginning. Like tube televisions or LCD screens, I think the laser near eye display is going to be the best solution for a decade or more... 

Fast Company

What we really want to know is what we always want to know: How soon? When will the “Magicverse,” as Magic Leap calls it, be as accessible as picking up a svelte pair of XR glasses from my night table and putting them on?
A better question is how quickly the technology is moving toward a more refined experience, and what challenges remain. To find out, I asked experts from various companies that will play big roles in the developing XR ecosystem. (Some responses have been lightly edited for clarity.)
It’s about all those digital layers working together and providing you information. And that information could be a bus route. Or if you’re an engineer it could be about understanding what the sewage system looks like underneath the city. These functional layers are almost like radio stations in a way. You can tune into the transportation layer, which might say here’s where all the buses are, here’s where all the Ubers are, here’s where all the trains are, here’s where all the flying Ubers are!
“But then you might tune into the entertainment one. There will be dozens, hundreds, thousands of the entertainment ones alone. (LAYERS) You know we love to be entertained as humans. So you could tune into the Game of Thrones channel and you’re walking down the Embarcadero and there’s a dragon flying and you’re seeing it and I’m seeing it and we’re interacting with it and we’re having this shared experience. You think of Pok√©mon Go, but much more realistic and much more engaging because now you’re able to see in three dimensions that character happening. That’s what we mean when we talk about ‘the Magicverse.’ It’s all about serving that digital content.”

“[Customers] did tell us a number of things we could improve on with the HoloLens 2, and the ones we chose to concentrate on were immersion, comfort, and usefulness out of the box.
“Looking forward we will continue to invest in those same three categories. What you’ll see in the next version is even more immersiveness, more comfort, and more applications that have more value. It’s relatively easy to do any one of those things but it’s hard to do all three.
“You can make it more immersive by including more powerful displays, but that’s going to make the device bigger, heavier, hotter, and have a shorter battery life. You can make it more comfortable by making it weigh less, but then you give up computing power. So it’s relatively easy to do any one of those things–the challenge is achieving advancements in all three areas. 

Facebook is thought to have some of the best computer vision and spatial computing talent in the industry working on social experiences in VR (like Spaces), and on AR experiences for smartphone apps like Instagram, Messenger, and Facebook. Facebook’s first consumer product, the Portal home speaker/camera, offers some AR experiences–expect the company to add more in the future. The company owns Oculus, which develops VR headsets, but it’s likely exploring options for releasing more of its own AR hardware products in the future.
It’ll be consumers that decide these things over time. The people and companies above, and others like them, will have to listen closely to successfully navigate the technological shift over the next decade.

Tuesday, March 19, 2019

Planting Seeds, Rolling dice

While everyone is focused on Hololens, I just remind myself that there's a lot of room in Augmented Reality that is beyond Hololens. The makers of those systems will be looking for the best display. 

There's another company that has a lot of patents that mention MicroVision.

Remember they're getting developers to create AR content BEFORE they have a specifically AR device to use to do it.

Cook claimed he's "never been more optimistic" about 
where Apple is going, according to Bloomberg. The company saw a rough December quarter in which iPhone sales fell 15 percent year-over-year, and most analysts don't expect them to resume growth until this fall's models ship.

The executive didn't elaborate on what future products he meant, but Apple is known to be working on an augmented reality headset and self-driving car technology. Both are potential gambles, given intense competition in the autonomous car space, and the absence of any affordable, mainstream AR headsets. Products like the Magic Leap One and Microsoft's HoloLens have so far targeted niche audiences like businesses.

Sunday, March 17, 2019

Starting at :53 --- A Miracle

I'm a little late getting to this one, but totally worth it.

A lot of questions answered.

They must have badgered him about a consumer version -- to which he denied again, which is GREAT news for this kind of platform.

Friday, March 15, 2019

Facebook -- Enterprise AR

I'm pretty sure all of the AR systems (careful word choice --'system') created will be display agnostic. Different companies will build various systems of software, sensors, content, and input. They will then use the best of whatever accessories will be available in the market.

The leaders now are each going to try to become the standard, to become at the start the most accepted version will be huge. Some other player may well appear and work to compete with Microsoft on price -- or on content. As we have seen many times in the past, those players who have chosen the right content concentration may beat a superior technology.

There will be room for multiple players in the field -- some may produce entertainment over education, or consumer over enterprise.... eventually I suspect it will be like Apple vs Android or Mac vs PC. A couple of strong contenders -- but there are a lot of them now.

The payoff for whichever company dominates in this field is going to be HUGE. It will be bigger than dominating the personal computing surge in the 1980's.

Selling the best near eye display (and having the best sensors) will be like selling shovels to gold miners.

Facebook is in the race for "enterprise AR" and they have a significant presence in Redmond. Their existence in Redmond Washington is an "open secret."

They don't advertise their presence at all. A couple of years ago I was given a heads-up about their facility there and I stopped at it. Not only were the buildings unmarked -- just normal looking office buildings.... but there was no indication on any person or any vehicle what was there. (No Facebook Stickers, Logos, Shirts, no labeled visitor spot.. nothing of the kind.)

I took a couple of pictures.

A couple of hours later, my phone asked me if I wanted to label the pictures I took at Oculus.

Facebook is growing at a rapidly in Redmond.


Facebook wants to sell more virtual reality headsets to businesses.

The company is working on an "enterprise edition" of its Oculus Go and Oculus Quest headsets, according to a new job posting that was first discovered by Variety.

The job listing is for a software engineer position on Oculus' AR/VR Enterprise team. Though light on specifics, it says enterprise editions of its headsets will launch in 2019.

"Starting with VR, we are building an Oculus Go and Oculus Quest Enterprise edition expected to launch in 2019," the description says.

Facebook has previously dabbled in this space. The company has offered Oculus Business, Rift bundles meant to appeal to businesses, since 2017. But a dedicated enterprise version of its hardware would be a significant expansion for Oculus. The job description suggests Facebook is working on partnerships with "enterprise-developer ecosystems" and other software platforms in order to create business-specific features.

Thursday, March 14, 2019

If it reminds you of Kinect

Those similarities are very intriguing....


If the Explorer Edition reminds you of Microsoft’s latest Kinect release, the Azure Kinect DK, you’re right. However, though both sensors are intended for AI applications, there is at least one important functional difference. Microsoft’s device is optimized for use with its Azure cloud-computing platform, while MicroVision’s is designed explicitly for processing environmental information on the device itself, using machine-learning to build maps and track objects.
“By packing the solution with machine learning at the edge,” the company says, “actionable data is provided directly to the application, eliminating the need to send raw sensor data to the cloud for processing. This results in reduced system latency while maintaining user privacy.”

Wednesday, March 13, 2019

There were a couple of dots to connect after this new thing from Motley Fool

The pace of technology is even faster than he expected.

Masayoshi Son Fortune

For one, he has a 300-year view of SoftBank’s growth strategy. He says that artificial intelligence combined with data gathered by billions of sensors will bring on an “information revolution,” that will benefit people more than the 19th century Industrial Revolution. 

Business Insider

In June 2010, the richest man in Japan revealed his latest vision for the next 30 years and the next 300 years.

Masayoshi Son, the chairman and CEO of tech behemoth SoftBank, shared his sci-fi predictions in a presentation at what was then SoftBank's 30th annual general meeting. We first saw the slide deck via Fortune.

Fast-forward seven years and Son has a tech fund close to $100 billion (£76 billion) at his disposal — thanks to companies like Appleand the Sovereign Wealth Fund of Saudi Arabia.

He's investing the money at a rapid pace into ideas that he hopes will turn his predictions — telepathy, superintelligent machines, computer-brain interfaces, and cloned sheep — into a reality.

Back to Basics...

There's a lot going on lately, and a lot of anticipation about Microvision finally being in products.

I was talking to a friend, and another who created this excellent Reddit Post.

The very basic investing thesis for this company is still intact:

People carry increasingly powerful computers with them everywhere. People universally -- without exception -- want two incompatible things from those small computers. They want their form factor smaller and they want bigger screens from them.

Until smart phones arrived, form factors for cell phones got VERY small. When smart phones arrived and they became small portable computers, the form factors got larger -- sure there was additional function, but mostly it was to fit a larger screen.

These two desires are contrary. It is simply impossible to have a smaller form factor and a larger screen at the same time --- unless you use what Microvision has to offer.

It allows two contrary desires to be answered at the same time.

They can now do this with an interactive screen.

With near eye display you can wear a comfortable hat and make EVERYTHING a screen. This isn't science fiction, it's here, and those who have been paying attention lately are part of a very small exclusive club that knows about this before most people. MWC is popular with mobile providers and enthusiasts, but that's still a very limited audience.

During the discussion the other morning, the ability for a screen to be put nearly anywhere reminded us of this commercial. 

The power of computing now, and significant computing in small packages increases the desire for screens --- if a small thing has a great deal of computing power, what's the point unless you can access that.  (Yes, you can play Doom on a Thermostat)

With this tech, you'll be able to put a "stick up" display almost anywhere.

Microvision has arrived.

Monday, March 11, 2019

The Closest thing to Magic...

I suspect the author would think the same of interactive laser displays that are always in focus, scanning LiDAR that can recognize your cat vs the neighbors cat (or lock the door for your mother in law, and open it for your best friend), and large screen viewing areas from the end of a smartphone... magic that Microvision makes a reality....
Microvision is in the magic business.


The experience created by the HoloLens 2 is the
closest thing to visible magic the tech industry has ever produced. I'm not sure whether to describe my experience with it earlier this week as "hands-on" or "hands-off" since I didn't touch anything that was real. But my hands certainly interacted with things that, but for their luminosity and lack of tactile presence, seemed to be in the real world.