Friday, March 20, 2015

Watching Nintendo

Not sure what's here, but this is interesting. Hearing that they would be going completely mobile with gaming was very intriguing (but not post-worthy) That they would come up with a whole new console (and that they hint at merging console & mobile) that's really interesting.

If they are planning an arrival on the market in 2016 -- we could get more hints and an announcement/reveal soon. (Apple Watch took six months.)

Yesterday at a Game Stop, I spoke to one of the employees and mentioned being able to play games from a portable console projecting on the wall. He instantly said "I'd pay a thousand bucks for that!"

Portable gaming is going to be bit. We'll watch this.


That piece of hardware is codenamed the "NX" according Nintendo boss Satoru Iwata, who underlined the fact that Nintendo is still in the dedicated console market, despite it branching out into mobile.
"Because now we have decided on how we will make use of smart device, we have come to hold an even stronger passion and vision for the dedicated video game system business than before."
Iwata added: "Let me confirm that Nintendo is currently developing a dedicated game platform with a brand new concept under the development codename 'NX'"
Since then, Nintendo refuses to say even a little bit more about NX, other than the fact that it is built around “a brand-new concept.” From the company that brought us the Virtual Boy, this tells us absolutely nothing. So of course, in the absence of information, there’s been tons of speculation as to what it might be.
We actually do have more information, though, that can guide us in the right direction.
Historically, Nintendo’s handheld and home console development teams were always separate, creating totally different types of game machine. The fact that the home and portable machines were such different pieces of technology had recently begun to prove very frustrating to Nintendo. Iwata said in a presentation to investors in March 2014 that while Nintendo wanted to port Wii games to the Nintendo 3DS, or bring Nintendo 3DS titles to the Wii U, it found that because the architectures were so different, it required “a huge amount of effort.”

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