Friday, September 11, 2015

Pokemon Go

This is interesting for a couple of reasons: First, imagine playing this game live -- with a pico-projector projecting the game into your surroundings. (Yes, this is possible and likely with PicoP)

I don't find it difficult to imagine a lot of kids meeting at twilight to play a game like this with laser-made images shining on all the walls of the neighborhood.

And as augmented reality becomes commonplace, with improved head-mounted displays-- that's a place that MicroVision is a leader in IP. 

This shows some of the possibilities. (I'll admit, the Pokemon game never really made much sense to me, but it has millions of fans. -- and I wouldn't mind a bit being able to join the game they're showing.)

If you're curious to see how MicroVision will participate in games like these, check out the concept video from a few years ago.

Cinema Blend
The game is basically similar to the previous Nintendo outings on the Gameboy, Gameboy Advance, Nintendo DS, 3DS and 2DS, only this time mobile owners who use iPhones and Android devices will be able to get in on the action. This opens up Nintendo's property to a torrential revenue opportunity. 

A lot of people have said that Nintendo could clean up on the mobile market with their properties if they're handled properly, and this seems like a first step that doesn't encroach too much on their design philosophy, opening the door to tap the mobile market while still having opportunities to stick with making higher-quality titles on their own dedicated platforms. 

Droid Life
Announced this morning, possibly the largest mobile gaming announcement in Android and iOS history, Niantic Labs (now independent from Google) is teaming up with the Pokémon Company and Nintendo to create Pokémon GO. Think Ingress, but instead of capturing portals and being super nerdy, you are going outside and catching Pokémon, then battling them against fellow players.


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